書籍簡介:
This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences.
作者簡介:
About the Author
Jeff W. Murray has written two other books: C# Game Programming Cookbook for Unity3D and Game Development for iOS with Unity3D, both published by CRC Press. In the past, he has worked with some of the worlds largest brands as a programmer, game designer and director. Murray is currently working with IBM Research, somewhere in virtual reality.
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出版時間:
2017-6-8
章節(jié)目錄:
暫無
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